Out of memory problem. Vocodex: - no audio in Live. Gross beat: - text sometimes missing. Gross Beat allows you to do all this. 'analog' style delay plugin where its time can be automated and that can perform tempo-synced delay when the project BPM is changing. It includes filtering and distortion options for the delay echoes. Atenolol (Tenormin) is known as a beta-blocker.That means the drug works in part by blunting the action of adrenaline, the body’s natural fight-or-flight chemical. People normally respond to stressful situations with a rapid pulse, a pounding heart and an increase in blood pressure.
There are several ways to make beats, but about the most uninspiring ways is plotting out beats with a mouse on a step sequencer or piano roll. What you start with is an uninspired sequence that you have to manipulate far too much to sound like anything that is really distinctive and interesting. It’s much more intuitive and organic to create the beats in real time with a MIDI input (especially one that is velocity sensitive), and you usually end up with something that is way different and more distinctive than if you had plotted it out with a mouse, and in much less time.
One method that I find particularly useful is opening the FPC (named after Akai’s famous MPC series) in FL Studio 11. Here is how I set up FL Studio for making beats:
Setting Up the FL Studio Environment
First, load up an instance of FPC (delete all other channels if you like to start fresh). If you are using a MIDI Controller, then make sure your controller is able to control the notes in FPC. The Novation Launchpad and APC40/20 have a preset script for the FPC in FL Studio 11, which make them nice out of the box options. However, the the velocity sensitive controllers are better for getting those subtle and not so subtle variations in drum patterns, such as Steinberg’s CMC-PD, Akai’s MPD and LPD series controllers, and the discontinued M-Audio Trigger Finger.
On the other hand, you can use the Launchpad or APC40/20 to have a nice set of system commands right on the same interface without putting your hands on a mouse or computer keyboard – see this tutorial on setting up a custom Launchpad configuration (there is a download of the script demonstrated in the demo). Also, the flexibility to create different scripts with the Launchpad allow you to be very creative.
For instance, you can use this custom FPC layout for the Launchpad that has velocity clusters for each pad.
Second, set up your recording to start in Pattern Mode, and select the channel that you want your first drum loop on.
Recording
There are two different methods that I think are useful and whichever one you want to use is really just based on a preference of command sequences (button pushes and/or mouse clicks) and the desired length of the recording.
1. The first method would be to activate Blend Recording (Overdub) and Loop Recording, then hit the record button on the Transport Panel to arm (I like to activate either the countdown or wait for input), then hit the play button.
Depending on your start options (Countdown, Wait for Input, or neither), you can start recording your drum pattern and it will loop for a single bar where you can continue to add elements on each pass. You can also turn of the record button to audition and then turn it back on to record without stopping the loop.
If there is no other pattern information in the currently selected pattern, this method will only record one bar even if you highlight multiple bars.
If there is other pattern information on a different track in the currently selected pattern, it will cycle to the length of the longest track if a smaller segment is not highlighted. Thus, you can put a ghost note (a note with little to no velocity) on the bar you wish to record up to in any track in the current pattern to designate length if you want using this method.
NOTE: The ghost note can also be on the FPC track as well.
2. The second method has the same recording options selected, but requires the Loop Recording to be turned off.
If you do not select a length, this method will allow you to record as many bars long as you wish without looping. If you do select a length for recording, the initial pass will only record in the selected area. Then once you have the first part of the pattern down, you hit loop recording to overdub and add to that pattern.
NOTE: Regardless of the method you use, you may also want to set your the Snap on so that the drum pattern snaps to the closest defined setting. Above you’ll see it is set to 1/4 beat (i.e., 1/16 note) so that the note information on the next pass is quantized to that particular note length. However, this is certainly a feel thing. For those who are not expert in their timing, the quantization is a really nice feature for doing the drum beats live with overdubbing.
![Problem Problem](/uploads/1/2/3/7/123751616/965739071.jpg)
Cycling Through Kit Presets and Saving Drum Loop to Pattern Preset
After putting down something that you are satisfied with (and after you have saved your project), take an opportunity to cycle through your other FPC Kit presets and see how your loop sounds. I usually find that the really good patterns sound pretty good across the board with most kits if you save your kits in a consistent manner (i.e., by designating the same types of drum sounds to the same pads). Other times, I hear the pattern in a different kit and realize that it would sound better with the additional and/or deletion of certain sounds for that particular kit. One thing that I do is save the drum beat pattern information that I am happy with into the following folder (…FL Studio 11DataPatchesScoresFPC drumloopsYour_Custom_FPC_Patterns_Folder). The Your_Custom_FPC_Patterns_Folder folder is whatever you want to name your personal folder.
You do this by going to the piano roll menu into File->Export as MIDI File.
Then select the path …FL Studio 11DataPatchesScoresFPC drumloops and make a new folder if necessary or use one of the preexisting ones in the FPC drumloops directory.
This way you can access your saved drum beat patterns through the pattern manager in the future.
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Tagged with: Drum Beats, FL Studio 11, FPC, launchpad, Loops, Overdub, Patterns, Piano Roll, Recording, Trigger Finger
Posted in FL Studio, Hardware, Launchpad, Music Production, Trigger Finger
Posted in FL Studio, Hardware, Launchpad, Music Production, Trigger Finger
So you've just loaded up LMMS and you want to find your way around? In this situation, programmers write a 'hello world' program; we're going to write 'Popcorn', a classic for the synthesizer that should be well known.
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1Your First Song
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1.1Your First Melody
- 1.1.2Making the melody
- 1.1.3More structure
- 1.2Your First Beat
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1.1Your First Melody
LMMS is a tool that can be used to make music effectively without very much hassle. To showcase this fact, if you follow these step-by-step instructions, you should be able to make your own songs very quickly.
If you are using Windows, double click the icon on your desktop or go start menu - programs - LMMS to load your version of the LMMS program. If you are using Ubuntu, open up a terminal (CTRL+ALT+T on version 11.04), type in 'lmms' (without the quotation marks), and press enter.
When you first load the program, you will see several boxes with various titles and a toolbar at the top left. Looking at the upper to middle left side of the screen you will also see some small icons. These are important as most of these are where you select your sounds.
Your First Melody
Choosing the instrument
You've got the default screen in front of you, with the Song Editor, Beat+Bassline Editor and Project Notes open. First, click the Presets icon () on the Sidebar to open up the list of preset sounds. Double-click on the TripleOscillator or click on the plus symbol on its left to open this folder and you will be presented with a diverse range of instruments. You can hold the mouse button down on any preset to hear a preview of its sound.
For now, let's drag the 'Xylophon' preset onto the space in the middle of the Song Editor. When you drop it, a new track will be created with that preset as the instrument.
(If this were a percussion-type instrument, we might be better off dragging it to the Beat+Bassline Editor instead; you'll see why in a second. We really want to give this instrument a string of notes (or a Piano Roll) to play, though, so Song Editor it is.)
Making the melody
We now want to add notes to make the melody. Left-click in the first bar of the Xylophon track and a new piano roll segment will appear (). Double-click on that and the Piano Roll Editor will appear, allowing you to put notes into that newly-created segment.
The first note
Now click in the black square just to the right of the 'A4' note (which is three lines, or semitones, down from the note marked C5). This will create a new crotchet - a note one beat long - starting at that time.
However, this is too long: we need notes half a beat - a quarter - long. To change this, we simply move the mouse pointer to the right-hand edge of the note, until the cursor changes into a left-and-right arrow. Then we hold the mouse button down and drag the end of the note left two 'blocks' (each block being one sixteenth of a bar).
After this, the new notes we put down will be the same length, because the Piano Roll Editor default is set to Last Note () -But you can change that in the drop-down. However most of the time you will work with the 'Last Note' setting, but if you suddenly cant create notes in the length you expected, its because you accidentally made a change to this drop-down.
More notes
Continue creating notes in the pattern shown:
To place a note, you need to aim for the line at the start of the beat; LMMS will recognise a small fraction of the area left of the beat line as being closer to that beat than the previous. You can control this with the 'Q-setting'. Default 'Q' is correlated to note-length. That is 'Note-lock'. But again you can change that 'magnetic-point' in the Q-dropdown. If you make a mistake placing a note, you can move it to its correct position by clicking on the middle of the note (where the cursor turns into a four-way cross) and dragging the note to its new position. LMMS will play the note that you're dragging onto as an aide to correct placement. You can move notes horizontally (in time) as well as vertically (in pitch).
If you need to delete a note, simply right-click on it.
Copy and paste
We now want to repeat those seven notes at the start of the bar in the next bar. There are three ways to do this.
The first and worst way to do it is to simply click the correct notes. But this is tedious. Let's use some of LMMS's features to speed this up.
The first real way to do it is to use the duplicator tool. First select the notes you want to copy. Hold down Ctrl and make a selection rectangle around the notes you want to copy. Next, hold Shift and drag the newly selected notes. You are now dragging a copy of the selected notes. You can place these where you want them to go.
Alternatively you can use good old copy and paste. Again, use Ctrl to select the notes you want, and then press Ctrl+C. Press Ctrl+V to paste the notes at the beginning, and move them to their new location.
To select all notes you can press Ctrl+A.
We can now press the play button () in the Piano Roll Editor window to play the melody back. When it gets to the end of the last bar in which there are notes, it will automatically repeat back to the start of the first bar.
Oops!
When we play the melody so far, we realize that the melody actually starts on the wrong beat. The second A4 note is really supposed to be the start of the bar, and the two notes before it are leading in from the previous bar. However, we can't go further back than bar 1 in our piano roll. We need to move all the notes forward. Press Ctrl+A to select all the notes. Then you can click and drag to move them all over in order to have the first note start on the right beat (see picture below).
Now we need to avoid another and far more annoying Oops: Loosing everything you made!Now you have made something that actually sound great, it is high time for saving your project!
The first time you save, LMMS will prompt you for a project name. Thats entirely up to you, but LMMS also lets you decide wheater your project should be compressed (*.mmpz), or kept as uncompressed XML (*.mmp)Make your choice, and save your project now!
Observe the message in the bottom of your screen!
Make sure you always see this message, every time you save your project, and if you end your work, and closes LMMS, i recommend that you wait about 10 secd, after you have saved the last time, before you closes the program. You could also take a peek on your disk, and actually make sure that the project has been saved, has a believable size, and a correct time-stamp. But that only when you close LMMS.
Now we need to avoid another and far more annoying Oops: Loosing everything you made!Now you have made something that actually sound great, it is high time for saving your project!
The first time you save, LMMS will prompt you for a project name. Thats entirely up to you, but LMMS also lets you decide wheater your project should be compressed (*.mmpz), or kept as uncompressed XML (*.mmp)Make your choice, and save your project now!
Observe the message in the bottom of your screen!
Make sure you always see this message, every time you save your project, and if you end your work, and closes LMMS, i recommend that you wait about 10 secd, after you have saved the last time, before you closes the program. You could also take a peek on your disk, and actually make sure that the project has been saved, has a believable size, and a correct time-stamp. But that only when you close LMMS.
The first 'four' bars
If you're confident, you can now continue adding the notes of the tune to make the first four bars (up to where the main melody repeats). Here's what your piano roll should look like at the end of this:
More structure
We can now close the Piano Roll Editor and go back to the Song Editor. You will see that the track segment that we initially double-clicked to create the melody has expanded out to fit the notes that we've added.
We now want to copy that segment to create the next four bars. The easiest way to do that is to simply hold down the Ctrl key, then drag the initial segment. This will drag a copy of the segment to a new location, which must be outside the initial segment. This process will look like this:
Drop the segment on bar 6. This is actually one bar too late, as the first three quarters of a bar of this segment is empty, as is the last quarter of the last segment. Fortunately, segments can overlap and their notes will play simultaneously. [2]. Drag the second copy so that it starts at bar 5.
You can now play this using the play button in the Song Editor. You will hear a short pause as it counts the first three beats of silence, then the melody will start. It should play smoothly through the two repeats.
The Song Editor should now look like this:
Variation 2
We can now go on to create another piano roll segment and fill in the next four bars:
Due to the way that the segments overlap, you will have to create the new segment in a new bar (e.g. bar 11) and then move it into position over the previous segment.
Note that there is a slight oddity in the Piano Roll Editor that causes you to start editing at bar 2 when opening occasional new segments. Check which bar you're writing notes into before getting to far!
Your Song Editor should now look like this:
Your First Beat
For our first beat we are going to click the my samples button on the Sidebar (). This is your sample collection that comes standard with LMMS. On the list of folders that appeared, one of them labeled 'drums'. Double-clicking the folder will show a list of percussion instruments. Click on them to hear the different sounds of the instruments.
If you look at the open windows one of them should read 'Beat + Bassline Editor'. Locate that box before going forward. If you have closed it by chance it is located on the left top toolbar.
Going back to the samples you just heard select a Kick drum (any will work). Double-click the sample and it should appear in the Beat + Bassline editor. Also add a Closed Hihat and a Snare. You will end up with 3 instruments in the Beat + Bassline editor. You can make drum patterns by clicking the grey squares (). You can play your drum pattern by pressing the play button (). The pattern will loop until you stop it.
Here are some example drum patterns that you could use in your projects:
Drum pattern examples
[1] Four on the Floor - Standard beat pattern commonly used in Disco, House and Techno songs.
[2] Amen Break - This drum solo was originally performed by Gregory Sylvester Coleman, but has been heavily sampled and pitched up for use in jump-up drum and bass and jungle.
[3] Typical Breakbeat - By moving the Bass drum out of regular 4/4 timing we create a 'Breakbeat'
[4] Prodigy - Smack my B**** up - Breakbeat intro:
and main beat:
- Note the lowered volumes of the snare drum in the 2 examples above i.e. the dimmed led's in some steps. To change the volume of a step, hover your mouse over it and roll the scroll wheel down to lower volume and up to raise volume. The brightness of the step's blue color will change.
Want to hear how all these patterns sound? Download a demo project here.
There is more to making great percussion. Here we only looked at simple 'notes' added directly in B&B-editor. But you should also read the section Composing Bass Lines and Drum Sequences, where more advanced methods are explained.You will amo. learn how to alter quantizing, and humanize in piano-roll.
Good Song! Bad result
You are not there yet!
One of the most common problems, is sound-clipping, and nasty artefacts. One of those make the song sounds like it comes from a tin-bucket. Sometimes distortion will feel like really unpleasant hearing irritation, and your first impulse is to look for a volume control..
Your next job is to make sure you do not have that!This part of the process, is at least as important as the previous ones!
Take a look at the mixer. You can see that all channels has their own dB meter. The first thing you need, is to make sure, that no meter, including master, are (constantly) in the red area. When a sound-intensity causes the meter to go 'into the red', you will get distortions, and really bad sound, well in fact even risk of damage to speakers, and worse -Your ears!
I choose the phrase constantly. I did that because it is acceptable that your meter occasionally touches in the red, but its a fine art to know when touching is more like groping..
If you have clipping, you can deal with it in a lot of different ways. You can find much more about tools as limiters, and compressors, in the more specialized chapters of the wiki.
You can also watch the mixing video-tutorials, and learn much more about the power of the LMMS-mixer.
Right now, you can try to just change the volume sliders, and get rid of the red-clippings. then listen to your track again. You should be able to hear the difference. The instruments should be cleaner, and stand better individually in the total mix.
Your First commercial success..
Is that even possible?
Is it possible to actually sign with a label, and make a real record-deal??
Some have done it already! This is such a story. Understand that this is just a story about how one person did get a 'deal', and that you dont have to use neither his methods, or indeed not his label, but it may be possible to do so.
Also understand that the label that is mentioned in this success-story, in no way is endorsed. It is simply just an example
This is what the LMMS user Chrimiting have experienced :
My experience with labels is quite simple.
I have been making music for four years and had recently started posting music on Soundcloud exclusively for free.
I am still a small producer so my music doesn’t generate tons and tons of attention but my music has been circling the internet for about three months.
Around two months in, my track Geared was featured on Top EDM Drops’s youtube video top Bigroom drops of june.
This was my first ever exposure that gave me any tiny bit recognition in the EDM world.
Soon after the release of this video I was sent a message on Soundcloud from a guy named Ivan Ces who said he was the owner of a label in its very beginning called ICG Recordings.
He said that he was looking for artists such as myself who produced music like myself to be part of this multi genre label.
I replied saying I was interested and wanted to know what the details about any profits made in the music that was sold under the label.
It was originally a 50/50 deal but I had it changed to be 55% me 45 % the label. After that I sent him a track I had recently finished called Buckshot (you buy Buckshot on Itunes now), He said that “they” liked it and he sent me a digital contract for the the single track the next day.
I now have another track coming out on the 18th of September 2015 called Serpent and it’s release was coordinated the same way.
This was my experience with a label and I hope that it gives you a small amount of insight to how getting “signed” to a label works.
the key thing is don’t always go to the label, build yourself so that they want you.
Labels want artists who will benefit them and their following. thanks for reading.
Sincerely Chrimiting.
For the label in question : these links
Discussion and comments should better take place on our forum:
As a suitable last thought in respect to this ..
When you make the down payment on your Ferrari-Testa-imposible ..or what such a thingy is called, a small donation would be appreciated :p
[1] - You could alternatively have dropped it on the existing 'TripleOscillator: Default' track to replace that instrument with the one you were dragging, but this gives you an idea of how to create new instrument tracks.
[2] - You should avoid having segments that overlap as there is no clear display of how many segments overlap in a particular area. A small segment might completely disappear behind a large one, leaving you confused as to where those extra notes were coming from. In this case, it makes good sense to use it.
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